

Skinned Mesh Renderer, which is used for avatars such as Unity-chan, does not support Mesh Optimizer because the way Mesh is processed is different.Įspecially in VR and AR, making the scene lighter and more comfortable for the user will lead to a better experience. This may not be a problem if your object consists of only a few meshes, but if your object consists of dozens of meshes, it will take a lot of time and effort to adjust them.

If your object consists of several meshes, you will have to add an Optimize Mesh Script to each of them and change the values. So to answer your second question, you don't need 3DXchange 7 Pro/Pipeline if you already have Character Creator 3 Pipeline unless you want to be able to import in non-standard characters, motions and other 3rd party props and other objects. In the Mesh Optimizer, if an object is made up of several meshes, you will have to add an Optimize Mesh Script to each of them and change the value. Non-standard characters will retain the poly count of the original Daz character. If you can join objects in MAYA, Blender, etc., join as many objects as possible. It’s easier to adjust if the meshes are combined as much as possible. This is a good way to reduce the number of meshes for more rounded or straight objects. When simulating a sharp or long object to reduce the number of polygons, the sharp points may be rounded or shortened. Post edited by Lissaxyz on February 2014.

Rounded objects are easier to reduce in weight. When you load one up, go to the 2nd tab in the power loader and it should let you choose a lower poly count version. Trees and rocks are essential for backgrounds, but they can be data-heavy, so it is recommended to start with such items. It is a good idea to reduce the weight of items that users do not pay much attention to, rather than items that stand out or are related to the production. I can export (SubDivision Level 1)DAZ model to Zbrush,but when i export the model back to DAZ,the model cannot be updated.thats meaning it is not a morpha anymore. Reduce the weight of backgrounds and other items, not the main characters and items.
HOW TO REDUCE POLLY COUNT IN DAZ MODELS HOW TO
I would like to share some tips on how to use this asset. In this article, I introduced the Mesh Optimizer, which allows you to reduce the number of polygons in CG by adjusting simple values. For those of you that use Poser items but the poly is to high, DAZ has come out with a product called 'Decimator for DAZ Studio' that will lower the poly count for gamers.
